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		<title>DotA Gameplay and Hero guides</title>
		<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/-t1.htm</link>
		<description>Insert usefull guide here</description>
		<lastBuildDate>Fri, 26 Sep 2008 13:57:43 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>DotA Gameplay and Hero guides</title>
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			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/-t1.htm</link>
		</image>
		<item>
			<title>International clanny replays</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/international-clanny-replays-t34.htm</link>
			<dc:creator>CorruptPanda</dc:creator>
			<description>Well this is in my opinion the best way to get good at clannies. It's not about the drafting but if you see the international players play, you realise they look at the small details in the game and use it to their advantage. Watch how they teamwork and how they lane control.

Each replay is pretty small to download. The link is below:



http://www.gosugamers.net/dota/replays/ </description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Fri, 26 Sep 2008 13:57:43 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/international-clanny-replays-t34.htm#339</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/international-clanny-replays-t34.htm</guid>
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			<title>General piQup rules</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/general-piqup-rules-t31.htm</link>
			<dc:creator>Bonkers</dc:creator>
			<description>1 Known bugs and restrictions:





1.1 Bug using will be punished and may result in a default loss.



1.2 No creep skipping. Creep skipping is defined by attacking a tower which is out of range to attack your creeps OR attacking a non-tower building with creeps fighting out of the range of the ranged creeps (Necromancer, Meat Wagon, Ballista or Druid of the Talon). If your Creeps are in the enemy base you are allowed to attack every building inside the base. You may continue attack in  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Wed, 24 Sep 2008 15:31:10 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/general-piqup-rules-t31.htm#189</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/general-piqup-rules-t31.htm</guid>
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			<title>IMBA LANE CONTROL GUIDE PART : 3</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-3-t12.htm</link>
			<dc:creator>ket</dc:creator>
			<description>F. Towers

Towers are by far your most important ally, at least earlier in the game, and are essential late game to survive.



Most people think of towers, as the thing that protects them in the back, having no real purpose other than that. In that thought you are right, but there is much more to towers.



Towers are roughly the equivalent of a level 11 hero (damage wise). And you should always be using that damage whenever possible.







In this image, THD is clearly dominating  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 13:42:56 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-3-t12.htm#39</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-3-t12.htm</guid>
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			<title>Taverns &amp;amp; their Hero's</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/taverns-their-hero-s-t6.htm</link>
			<dc:creator>Nibbles</dc:creator>
			<description><![CDATA[<a href="http://www.servimg.com/image_preview.php?i=1&amp;u=13033235" target="_blank"><img src="http://i33.servimg.com/u/f33/13/03/32/35/slide110.jpg" alt="" /></a>
<br />
<a href="http://www.servimg.com/image_preview.php?i=2&amp;u=13033235" target="_blank"><img src="http://i33.servimg.com/u/f33/13/03/32/35/slide210.jpg" alt="" /></a>]]></description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 11:34:40 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/taverns-their-hero-s-t6.htm#11</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/taverns-their-hero-s-t6.htm</guid>
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			<title>Garena and how its gna help you!!! YES YOU NWB!</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/garena-and-how-its-gna-help-you-yes-you-nwb-t18.htm</link>
			<dc:creator>ket</dc:creator>
			<description>Well hello there Genronica Corningket and little nooblits :&gt;

todays lesson is about GARENA VELLY VELLY IMPORTANT FOR L337 NWBS!



what Garena is, is an application (kinda like the one SvH is making for Bnet) whereby you can do the following:



1. watch international replays, live and streaming from your War3 (and its live, with allied chat and 14 spots normally)

2. you can play games on many international servers against some of the best players in the world (also some of the worst  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Tue, 23 Sep 2008 07:16:34 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/garena-and-how-its-gna-help-you-yes-you-nwb-t18.htm#66</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/garena-and-how-its-gna-help-you-yes-you-nwb-t18.htm</guid>
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			<title>DRAFTING!!!! nb stuff plz read kae :&amp;gt;</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/drafting-nb-stuff-plz-read-kae-t8.htm</link>
			<dc:creator>ket</dc:creator>
			<description>Drafting is an integral part of competitive DotA and can be decisive in the outcome of a match. Take MYM recently for example; they seem to be going through a weak patch. Maelk has confessed this is to do with drafting, showing clearly how important drafting can be.







Drafting (past+present)



Drafting in 6.48b differs hugely from drafting now in 6.52e not only has the amount of bans changed, but also popular picks have changed and high tier heroes have changed. I will outline what  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 12:52:20 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/drafting-nb-stuff-plz-read-kae-t8.htm#14</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/drafting-nb-stuff-plz-read-kae-t8.htm</guid>
		</item>
		<item>
			<title>IMBA LANE CONTROL GUIDE!!!! PART : 5</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-5-t14.htm</link>
			<dc:creator>ket</dc:creator>
			<description>F. Chaining Abilities



In public games I see players just casting off their spells with no regard to disable, slow, stun, or any other time.



Chaining spells is what makes or breaks a team in any level of play. That is why a team of players who have played with each other a lot, versus a team of players who just met each other, will almost always win in the end. Even if the players who have just met each other are the top 5 players in the world, they cannot do anything versus a team who  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 13:45:08 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-5-t14.htm#44</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-5-t14.htm</guid>
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			<title>IMBA LANE CONTROL GUIDE !!!!!! PART : 4</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-4-t13.htm</link>
			<dc:creator>ket</dc:creator>
			<description>D. Neutral Creeping

In this guide you have learned how to use your own creeps, your opponent's creeps, and any other type of unit/tower to your advantage. Now we will move on to something that will let you survive and control your lane without even being there (Weird huh?). Neutral creeps are there for your benefit, use them to your advantage at all times during the game.



As an example, say you have pushed a little too far into your own lane and fearing getting ganked, you decide to stay  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 13:44:27 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-4-t13.htm#42</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-4-t13.htm</guid>
		</item>
		<item>
			<title>IMBA LANE CONTROL GUIDE!!!! PART : 2</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-2-t11.htm</link>
			<dc:creator>ket</dc:creator>
			<description>Here are the different ways to harass depending on which type you are (Melee or Range) versus what type of opponent you are facing.



Melee VS Range



There is an obvious advantage having a range attack to having a melee attack. A range unit will always has a natural advantage to a melee unit, one being they can attack you and get away before creeps attack them. Melee units do not have that luxury, but one thing they do have is damage.



A melee unit usually has a damage advantage over  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 13:41:28 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-2-t11.htm#38</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-2-t11.htm</guid>
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			<title>IMBA LANE CONTROL GUIDE!!!!!! PART : 1</title>
			<link>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-1-t10.htm</link>
			<dc:creator>ket</dc:creator>
			<description>Lane Control



A. Creep Blocking

Creep blocking in mainly used in the beginning of the game to stall your own creeps from getting to point B from point A. Point A being the spawning point of those creeps (The Rax in your lane). Point B is the connecting point, were your creeps and your opponent's creeps connect and start to fight. 







By stalling the creeps you move them closer to your side of the map, making you much safer from ganks or attacks. You always want to try and stay directly  ...</description>
			<category>DotA Gameplay and Hero guides</category>
			<pubDate>Mon, 22 Sep 2008 13:40:22 GMT</pubDate>
			<comments>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-1-t10.htm#37</comments>
			<guid>http://nwbgirls.forumotion.net/dota-gameplay-and-hero-guides-f3/imba-lane-control-guide-part-1-t10.htm</guid>
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